Evan here with the notes for the HG Decals – ScFi Series 1 Update 3, which is now live. This series was the first ever assets we ever released way back in 2017 but that doesn’t mean that we don’t optimize them as needed. Hope you enjoy the changes made. Please read the update notes before updating as it may impact your project.

 

HG Decals – ScFi Series 1 – Update 3 Notes

 

All texture resolutions lower than 4096 x 4096 have been removed. The UE4 editor can scale textures to lower resolutions. In tests there was no difference in quality when the texture resolution was reduced inside UE4 vs Photoshop. Parameters to achieve this have been incorporated inside all the decal master materials and are easily accessed from the derived material instances. Please read the description inside the materials on how to use this feature. Further info can be found here.

 

The above changes will result in the asset packs taking up significantly less space on your hard drive.

 

Master materials update. Improved the comments within the materials. All master materials across all assets packs have the same structure/appearance now.

 

Restructured the asset’s organization within the project to make more sense and make it easier to work with. All assets can now be found under the folder HG_Decals_SciFi when added to a project.   Fixed issues with some textures, resulting in better quality decals.

 

Added 6 new grunge textures.

 

Supported UE4 versions are now 4.18.3 and newer.

 

For future updates and news stay tuned to our news page and our social media.